Activity: Visualize and Build a Prototype

Now that you’ve selected a solution to solve your problem of practice, it’s time to build out the details by creating a prototype, or testable model of your solution.

The prototype will allow you to get feedback on the idea and pilot it with a small group of stakeholders (e.g., students, teachers, parents, and/or classified staff). For instance, if your solution was a new system for student-led conferences, your prototype could be an agenda for what those conferences might look like.

It can be tempting to build out a complete, complex prototype, but it is important to keep it simple. A simpler prototype is more conducive to getting quick stakeholder feedback and to actually testing the concept in a “bite-sized” way, allowing you to learn what is and is not effective in the prototype to iterate as needed.

Steps to Implementation

Suggested time: 2 hours

  1. Gather your team in a room (in-person or virtual) with access to a chalkboard or a digital alternative, such as Google Jamboard; make sure your team has selected a solution to your problem of practice.
  2. Given your solution, decide as a group what your prototype could look like or include.
  3. Next, brainstorm a definition of success for your prototype. Ask, “What do we believe will lead to our prototype design and content being most successful?” Document ideas on a chalkboard or Jamboard.
  4. Then, build the prototype. Your team may work as a full group or you can break into small groups to design several prototypes. Use the templates below for building a prototype; choose the template that aligns best with the format of what you are trying to create (e.g., a visual of a new grading rubric is likely obvious, but a storyboard might also help demonstrate how students experience using it).
  5. If you break into small groups to create several prototypes, you will need to decide between the options (or take the best aspects of each option to create a final version). One way to do this is to:
  6. If you created one prototype as a group, take time for group discussion; make real-time updates as you discuss:
  7. Together, finalize your prototype.
  8. Next, you will plan and execute a pilot – or test – to put your prototype in action.

This activity was inspired by the Create a Prototype step of IDEO’s Design Thinking for Educators. The specific protocols for building a prototype (Storyboard, Rapid Prototyping, Get Visual, Role Play) are IDEO’s method cards.

This strategy is a part of TLA's Real-Time Redesign release, a practical toolkit for improving equity and resiliency in schools. Explore the full guide to find additional strategies, insights, and resources.

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Activity: Visualize and Build a Prototype

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